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CS_DRUGWAR
Counter-Strike map
by "DER_Duke"
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TITLE		:	CS_DRUGWAR
FILENAME	:	cs_drugwar.zip
GAME TYPE	:	Hostage rescue
AUTHOR		:	Hannes "DER_Duke" Appell
EMAIL		:	emperorpalpatine@gmx.net
HTTP		:	http://go.to/derduke
DATE		:	April, 25th 2000


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* INSTALL *
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cs_drugwar.bsp	=> /cstrike/maps
cs_drugwar.txt	=> /cstrike/maps
anden*.tga	=> /cstrike/gfx/env

This map requires my andean mountain background!
Copy all the anden*.tga files into your cstrike/gfx/env directory.
If this directory doesn't exist, generate it!


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* LEVEL DESCRIPTION *
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Background:
Sept. 1989: President Bush starts the Andean Initiative.
US military advisers are sent to Colombia to help the local
government 'deal' with the drug dealers.
Unfortunately, three of these 'advisers' were taken hostage
by the powerful Colombian druglord only known as 'the Duke'.
The hostages were taken to the druglord's villa,
located in the high Andean mountains. 
A team of DEA agents and ARMY Rangers will be flown in
and try to rescue them.

DEA/ARMY-TEAM mission objectives:
'Infiltrate' the villa, find the hostages
and bring them savely to the evac zone.
Eliminate as many of the druglord's henchmen as needed.

DRUGDEALERS mission objectives:
Prevent the US soldiers from rescuing the hostages
and kill the Americans!


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* MAP HINTS *
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-The whole map is a high mountain. Guess what? Watch your step!
-The M60 isn't there for cool looks, it's to get rid of T-rushers! Use it!
-Both Teams can use cameras, find out where..
-The main entrance to the villa is locked, find a way to 'unlock' it.
-Maybe a trip to the sewers is the right way in or out!
-You can play Santa and use a *special* way to enter the villa,
 but it will hurt (especially if you are on fire) :)
-Ok you're on the roof, but maybe there is a position that is even better suited
 to overlook the whole area? (Jump, jump!)
-Still on the roof? The fastest way down? Make a dive into the cool water!
-Some lights/things are switchable/breakable and could give you an advantage if
 switched/broken
-'Are there any easter eggs?' YEEES!


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* CONSTRUCTION *
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BASE			: My idea
PREFABS USED            : UH-60 by Kevin Quang (I reshaped and retextured it)
EDITOR(S) USED          : Worldcraft 2.1 Beta
COMPILE MACHINE		: PII 392, 128 MB
COMPILE TIME		: 1 hour
OTHER UTILITIES USED    : ZHLT 1.6
			: HLCC 1.3
			: Wally 1.49
			: Terragen 0.8.11
KNOWN BUGS              : None


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* ADDITIONAL INFO *
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I got tired of all the flat, labyrinth like maps with way too oversized
architecture and bad connectivity and thought why not try it myself?!
My idea was to make a map that feels and looks real, but with r_speeds below
600 in nearly all reachable areas.
The main inspiration for the map were the andean backdrop and the spec-ops team
in 'Clear And Present Danger' and the house on pillars from 'Lethal Weapon 2'.
Hope you enjoy CS_DRUGWAR and feel free to email comments!


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* CREDITS *
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Thanks to the CS-Team and contributors for producing this awesome mod!
Thanks to the artists who made the textures I used in the map.
Thanks to Sniper_John_MD, desERtstORm, Tyler_Durden, Nocker, Morpheus and others
who helped playtesting the map.
Thanks to the guys on the CS.NET forums who posted advice, help and comments.


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* COPYRIGHT / PERMISSIONS *
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Authors MAY NOT use this level as a base to build additional levels.

This LEVEL may be distributed over the Internet and/or BBS systems.

You must not distribute it unless it maintains the name cs_drugwar.bsp and
is supplied in a zip file called cs_drugwar.zip that also contains this text
document, cs_drugwar.txt and the anden*.tga files without any modifications.
If you don't co-operate, then DON'T DISTRIBUTE IT IN ANY FORM!!

If the level is to be included on a CD-ROM or other profit-making medium,
including but not limited to "Public Domain" collections or archives,
the publisher / manufacturer must ask for my permission.

I reserve the right to refuse permission for this level to
be distributed via any CD-ROM or other profit-making medium.

If you use any of my new textures, or the 3D backround images,
you must give me full credit for creating them,
and they must not be altered in any way.

(c) Copyright 2000 by Hannes Appell     emperorpalpatine@gmx.net